Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Tuesday, May 4, 2010

Thoughts on Lexx, Part 2

next_generation_crew04 lexxcrew-1024x768

In part 1, with some help from Elaine Graham, I argued that Star Trek:TNG mounts a defense of “human distinctiveness, premised upon clearly demarcated boundaries between humans and others” (Graham 148), that Lexx undermines.  I have also previously discussed the ways that robots and zombies often serve as a means to manufacture the characteristics we like to think of as uniquely human (by embodying the negatives of those characteristics).  In TNG being “human” means being rational (Picard), being compassionate (Troi), and having independent judgment (Riker)1…characteristics that representations of robots and zombies often lack. But consider the crew of the Lexx:

  • Stanley H. Tweedle, occasional Captain (by virtue of the fact that the “key” of the Lexx, an “energy being” capable of inhabiting living bodies, found him in the right place at the right time): a selfish, unattractive coward motivated most often by fear or lust; a kind of anti-Kirk who once refused to steer the Lexx out of a potentially dire situation because he was busy throwing a tantrum over his missing hat.
  • Zev/Xev Bellringer: raised in a box by holographic tutors on the planet B3K to be a perfect wife and run halfway through a machine designed to convert her into a love-slave (a cluster-lizard attack interrupted the process and got caught in the machine, the result being that her body was modified and her libido enhanced according to plan but also that she was able to escape the mental conditioning component of the love-slave program and her DNA became mixed with cluster-lizard DNA).
  • Kai: last of a race of stoic warriors; killed by the half-human/half-insect tyrant he was destined to destroy but then modified by the tyrant’s “bio-vizier” to run on “proto-blood” and made to function as a highly-skilled assassin for two-thousand years before shaking loose from his programming and joining the crew of the Lexx; the least desiring of the cast, Kai’s catch-phrase is that “The Dead do not…[want, love, dream, sleep, eat, etc.]”.
  • 790: the disembodied robot head who received the mental conditioning component of the love-slave program meant for Zev and so spends most of the series writing lewd love poems to Zev (and later to Kai) or else scheming how to get rid of the rest of the crew so that s/he can be alone with his/her beloved.

From these descriptions one can plainly see how the series seems to delight in subverting the familiar dichotomies between human and other presumed and reinforced by TNG.  Those clear lines that TNG draws between reason and instinct, learning and programming, organic and mechanic, operator and apparatus, etc., Lexx happily inverts or irremediably blurs.  In Lexx, zombies deliberate instead of hunger while robots jealously scheme instead of coldly calculate.

(to be continued)

1This list of characteristics is not meant to be exhaustive, merely exemplary.

Saturday, January 9, 2010

The Zombie as Elegy: a review of "Dead Set"


Zombies have been eating at my brain recently.  It all started about a year ago, when I was motivated by my abiding interest in robots to purchase and read Chris Ryall's graphic novel, Zombies vs Robots (fantastic artwork by Ashley Wood...otherwise I don't recommend it).  I began thinking about how robots and zombies operate similarly but differently as Not-Humans.  Both robots and zombies are a means of manufacturing the characteristics we like to identify as uniquely human.  We like to imagine ourselves free-willed, open-minded and compassionate so we project the opposites of those qualities--mindless instinct, prejudice, and cruelty or absence of emotion (qualities of which even humans, especially humans, are capable)--into imagined non-human others.  This sort of formulation won't be new to anyone familiar with the emerging discourses of posthumanism, particular the Derrida-inspired work of Neil Badmington.

Anyway, while I've never considered myself much a fan of the horror genre, Zombies vs Robots took a little bite out of me and now it's infected.  I'm most of the way through a privately-screened Romero retrospective, and additionally I've been consuming loads of other zombie-related media from the past several years.

A few days ago I watched, late into the night, Charlie Brooker's Dead Set, a roughly three-hour mini-series that aired on E4 in the UK in October 2008.  Like most zombie flicks, the plot is dead simple: the production crew of the reality tv series Big Brother is preparing for a live eviction night.  Rambunctious crowds gather outside the BB house/studio in ravenous anticipation of the vote's result.  News reports of ongoing political protests threaten to bump the show from its usual timeslot, but unbeknownst to all the real trouble starts when a driver who is chauffering one house-mate's mother to the studio pulls off the rode to inspect what looks like a car crash and gets zombie-attacked.  To make the story short, the infection makes its way to the studio and converts the crowd.  Nowhere is safe...except inside the Big Brother house, which is fortunately so cut off from the carnage that when Kelly, a lowly member of the production team, enters the house covered in blood and brandishing large shears, the housemates mistake her at first for Big Brother's latest prank before a bitey encounter with one of the zombies gets their minds all right.

The act of taking refuge from zombies in the Big Brother house pretty much exhausts the novelty of the series.  What follows proceeds predictably.  A run for medical supplies.  A reunion between Kelly and her boyfriend, Riq, who's had his own tragic adventure getting to the studio with the help of a lonely, survival-oriented woman.  Ultimately, those taking refuge in the house turn on each other, acting out a parody of the way the real casts of Big Brother act out a parody of real life, and one by one they fall, ostensibly to the zombies, but really to stupidity, selfishness, jealousy, and cowardice.


Romero's influence is present throughout Dead Set, and this is most explicitly announced when Joplin, the cowardly lionizer, explains to Marky why the zombies have begun to amass outside the studio gates: "some primitive instinct....  This was like a temple for them."  Joplin is echoing a line originally spoken by Stephen in Dawn of the Dead (1978) when Francine asks him why the zombies are drawn to the mall:
Some kind of instinct. Memory of what they used to do. This was an important place in their lives.
Romero doesn't skimp on the thrills and gore, but satire and tragedy are the twin spirits that (re?)animate his films, and I think it's fair to say that, most broadly speaking, what he satirizes is human behaviors conditioned to be automatic...knee-jerk actions committed without first thinking through consequences.  Conversely, Romero regards as a virtue (though not, significantly, as a remedy to habit) the cognitive effort of careful planning.  In other words, the classical analogue to Romero's zombie hordes would be Euripides' Bacchantes.  So drunk they're dead-drunk.

As in Romero's Dawn of the Dead, the recipient of Brooker's satirical barbs in Dead Set is the middle-class.  In Dawn of the Dead Romero focuses on their consumer habits, the more meta-fictional Dead Set is organized around the bourgeois cult of television (confession: I never miss Big Brother in the US, but in my half-hearted defense, the differences between the two shows make the US version much more of  a strategy game and much less of a schadenfruede party...I could say much more but maybe I'll save that for a post in the summer when the show returns).

But there is one detail of Dead Set that, according to one zombie purist, violates the spirit of Romero's undead: Brooker's zombies don't shuffle along, they run.  In a tongue-in-cheek review in The Guardian, Simon Pegg, who wrote and starred in the highly-recommended horror-comedy Shaun of the Dead (2004), criticizes the phenomenon of running zombies, a bastard-innovation that he traces to 2002's 28 Days Later, a film that in his view is not, properly-speaking, a zombie movie because its monsters are merely diseased and not re-animated corpses.  Speed, according to Pegg, violates the essence of the zombie:
As monsters from the id, zombies win out over vampires and werewolves when it comes to the title of Most Potent Metaphorical Monster. Where their pointy-toothed cousins are all about sex and bestial savagery, the zombie trumps all by personifying our deepest fear: death. Zombies are our destiny writ large. Slow and steady in their approach, weak, clumsy, often absurd, the zombie relentlessly closes in, unstoppable, intractable.  

Although in Brooker's defense I'll note the inability of Brooker's zombies to turn doorknobs or climb low fences, Pegg's criticism is insightful and informed, and (if I may return to my initial comparison of zombies with robots) I think he identifies in this passage one of the most significant differences between these two types of non-human others.  Both robots and zombies occupy a sort of middle category between life and dead or between being and non-being, but whereas robots negatively embody for us the humanity we like to imagine we've been given, zombies negatively embody the humanity we can lose.  One is busy being born; they other's busy dying.  

Wednesday, October 28, 2009

When Robot-Hell is Full, Will the Robot-Dead Walk the Earth?

I've done such an excellent job keeping up with this adventure, haven't I? Last post was in March. What have I done all summer and a good part of the fall? Some stuff, to be sure. But what can I say? The will-to-nothing is strong in me, and I think I should read more Schopenhauer.

Anyway, I came across an abstract of a decade-old essay recently posted by the author at On the Human. The essay is William G. Lycan's "Qualitative Experience in Machines," which performs a two-fold sort of thought-experiment comparing human beings and machines. (He refers to those who maintain essential boundaries between the two as "chauvinists," which is fun.) But the gist of the experiment involves Harry, a flawless human simulator, and Henrietta, a human who has been gradually, piece by piece, had her organic parts replaced with inorganic parts until no flesh is left.

It is fairly uncontroversial to me to suggest that the differences between humans and machines are only accidental (this is not meant as a slight against Lycan). But I found the conclusion of the essay
thought-provoking:

She [Henrietta] started out as a normal human being but was gradually turned into a machine. Did she go from being a living organism to being non-living, inanimate? In that case, if she had been alive and then ceased to live, she died, and obsequies are in order. It would be both hard and easy to make her funeral arrangements: Hard, because we would first have to persuade her that she was dead and that services should be held at all; she might resist that suggestion fairly indignantly, especially when we got around to the question of burial vs. cremation. But then easier, because we would not have to guess posthumously at her wishes; we could just ask her what hymns she wanted, whether there should be a eulogy or a general sermon, and so forth, right up till the last minute. I must say I think I would enjoy attending that funeral; I am not so sure that Henrietta would, herself.
A classic reductio ad absurdum, I suppose. Except that I've been coming around to the position that what makes aesthetic thinking different from other (more proletarian...pardon me if I just scoffed all over you) thinking is it's relationship to death, whether that relationship take the form of attraction or repulsion.

Certainly a machine could develop to experience 'qualia' but could it experience tragedy? Which, if un-conceiving the subject we also un-anticipate the inevitability of its death, is also to ask, can we [sic]? Tragicomedy, a la Beckett, maybe?

I'm in the middle of reading a longish story by Stanislaw Lem, "Tale of the Three Storytelling Machines of King Genius," which has a 1001 Arabian Nights structure sort of structure to it which is relevant to the point I'm trying to make as far as the connection between narrative and survival is concerned, but the reason I bring it up is because in the middle of one story within a story within the story, robotic organisms, acting out a revenge fantasy against a sort of robot Marx who died over a hundred years earlier (he suggested they all wire themselves together serially rather than in parallel), derive the algorithm (soul) of robot Marx from his writings and reconstitute him in a new body regularly in order to beat him to death once more.

Well, I don't know. My thoughts have become muddled again. I don't know what I'm anxious about. Henrietta can always pretend she did die, and that would be just as good, I think.