Showing posts with label posthumanism. Show all posts
Showing posts with label posthumanism. Show all posts

Wednesday, June 12, 2013

Vilem Flusser and the Vampire Squid

Peter Godfrey-Smith, writing at the Boston Review, recently considered the value of what he calls “what it’s like” philosophical hypotheticals in a recent essay, “On Being an Octopus” (via Andrew Sullivan). Defending against “materialists” who may regard the practice as misguided (for we can never truly know how some other thing experiences its experiences), Godfrey-Smith suggests that such thought experiments help to strike the right balance between thinking of our minds as either more or less private and mysterious than they really are.

Vampire_squid Even if such investigations into the cognition of other species is as misguided as those materialists may claim, I think that Vilem Flusser (1920-1991), whose recently translated treatise on Vampyroteuthis Infernalis, commonly called the “Vampire Squid", partakes of that genre, may be acquitted of the charge.

I wrote a little about Flusser about 2 years ago, in a post on Madmen and subjectivity. Vampyroteuthis Infernalis is a short essay (about 75 pages) he wrote in 1987 and that has just recently been translated by Valentine A. Pakis and published by the University of Minnesota Press as Volume 23 of Cary Wolfe’s great Posthumanities series.

Flusser’s attempt at assuming the mind of a vampire squid is explicitly a fable and his reasoning explicitly metaphorical and deliberately non-scientific:

Certain aspects of human Dasein [Being] are evident in this structure [vampyroteuthic Being], and certain others appear in it utterly distorted. Perhaps then a game can be built out of distorting mirrors that would enable us to recognize the basic structure, distorted and from afar, of our own Dasein. By playing a “reflective” game of this sort, we should hope to gain a new perspective of ourselves that, though distanced, is not “transcendent” [my emphasis]. It will not be transcendent, that is, because its standpoint will differ from that of science, which would adopt an “objective” position by floating above the world and looking down upon mankind. On the contrary, our analysis of humans will be made from the perspective of the vampyroteuthis, which coexists with us in the world. It is our co-being (Mit-sein). (9-10)

Two impulses animate the prose of Vilem Flusser in my estimation. The first is his sense of adventure—he equates philosophy with exploration and expedition and laments the use of well-worn concepts and the consolation of familiar ideas. The second, related to the first, is his insight that familiar things—customary, habitual things—render themselves invisible. Home and habit, he writes in “Taking Up Residence in Homelessness", “like a cotton blanket, …cover up all phenomena.” And “custom”, he writes in Vampyroteuthis Infernalis, “is a shroud that conceals everything” (36).

I definitely relate to this second impulse—the idea that when things grow familiar they grow invisible. It is the same to say “you never know what you have until it is gone,” although in Flusser’s case, “what you have” are habits of thought.

So the idea behind the essay Vampyroteuthis Infernalis is to estrange ourselves from our customary ways of thinking—to look at ourselves from the perspective of the alien and to render visible the too familiar patterns of behavior in which we engage. “The further removed a phenomenon is from its describer, the more objectively describable it is” (16).

And ironically, over the course of the essay, the vampire squid comes more and more to represent the human unconscious and those tendencies towards dissemblance, cannibalism, suicide, and fascism that we judge, from the comfort of our civilized, liberal well-lit sitting rooms, to be monstrous.

In other words, what Flusser attempts is a critique of the ego from the perspective of the id.

Significantly, however, and perhaps in agreement with Peter Godfrey-Smith, Flusser ultimately recommends striking a balance between the arrogance of regarding the vampire squid part of ourselves as savage and in need of redeeming, and the pull to identify too strongly with that part. In either case, the risk is to lose sight of some essential part of ourselves—to consign that part to the abyss and trust it to behave itself there, unwatched.

On the contrary, Flusser endeavors to render the mind absolutely visible and in that pursuit must render the mind absolutely strange.

Monday, July 5, 2010

“One long racking chronicle of change”* (in a good way): A Review of Schismatrix Plus

3742-1Title: Schismatrix Plus
Author: Bruce Sterling
Year: 1996, the collection published; 1982-1985, the novel and stories;
Rating: 3.5/5 levels of
prigoginic complexity
Categories:
Cyberpunk, Sci-fi-losophy, New Space Opera
Back Cover:

In the last decade Bruce Sterling has emerged a pioneer of crucial, cutting-edge science fiction, his work lauded by critics and contemporaries alike.  Now for the first time in one volume comes every word Bruce Sterling has ever written on the world of the Schismatrix—where the Shaper revolutionaries struggle against the aristocratic Mechanists for ultimate control of mankind’s destiny.  Experience the classic full-length novel, Schismatrix, plus thousands of words of mindbending short fiction from a storytelling master in overdrive.  It’s tough.  It’s timeless.  It’s vintage Sterling.

Despite growing up as a fan of science fiction in the 1980’s and 90’s, I managed to avoid for the most part the science fiction of the 1980’s and 90’s.  My dad bought a lot of sci-fi in the decades before I was born, and my tendency was always to head out to the garage rather than the library when I needed something fun to read.

As a result, Bruce Sterling’s Schismatrix is one of the only “cyberpunk” novels I’ve ever read.  (Film and television is a different story, of course.  I’ve seen loads of movies that you’d characterize as cyberpunk and/or that were based on cyberpunk novels.)  On the other hand, Schismatrix and the other stories included in this volume don’t necessarily strike me as ordinary cases of the genre. 

Certainly, Schismatrix is a novel that explores the way that technology might dissolve political and social institutions as well as the “natural” cohesion of the human species, which is (according to Wikipedia) a common trope of cyberpunk works, yet whereas most examples of the genre take place on some dystopic, near-future earth, Sterling’s novel is set almost entirely in outer-space habitats over the 200 years between 2186 and 2386 (the life-span of its main protagonist, Abelard Lindsay). 

Furthermore, while it may be typical for cyberpunk authors to borrow stylistic cues from the detective and noir archives, Schismatrix seems, especially in the first third of the novel, to borrow heaviest from the swashbuckling adventure tales that informed the space opera sub-genre of sci-fi’s golden age (or, what may be more likely, Sterling is borrowing directly from that sub-genre).

Indeed, the plot of the first part of the novel, in which the hero, a young and rebellious aristocrat, is betrayed by his best friend, subsequently exiled from his homeland and stripped of his high status, and must rely only on his wits and charm to survive all manner of dangers ranging from assassins to space-pirates, reads almost like something out of The Count of Monte Cristo or Kidnapped. 

What all that swashbuckling serves as a vehicle for, however, is Sterling’s fantastic speculations about the various forms that human life and society may adopt as those forms, with the help of gene manipulation, surgery, drugs, and cybernetic prosthetics, grow ever less constrained by accident and ever more into the deliberate manifestations of our ideals. 

The two main “factions” of post-humans, mentioned in the back-cover blurb, are the Shapers and the Mechanists.  The Mechs accept the accidents of birth but accoutre their bodies with all manner of prosthetics, monitors, optic implants, seratonin drips, etc. to make up for and exceed any imagined lack.  The Shapers, on the other hand, aren’t so much born as made, having opted to make intelligence and planning rather than mechanical advantage their forte.  Designed from the gene up to be not only free of defects and beautiful but also super-intelligent, Shapers typically undergo rigorous training programs to develop their mental skills and ingest complex drug cocktails to enhance their senses and focus their minds.

The technologies employed by each of these factions are not incompatible with each other, of course, and most of Sterling’s characters operate outside of pure Shaper or pure Mechanist designations.  On the contrary, what keeps the two groups distinct and at each others throat throughout much of the novel is no more or less than ideology.  The Shapers, for example, in addition to their skill-acquisition programs, also endure ideological conditioning that prejudices them against the Mechanists.  They are made to view with disgust the flawed, stinking bodies of the “unplanned.”

But if there is one ideology described within the text that seems to rule them all then it must be the Posthumanism that Abelard Lindsay ultimately advocates.  Borrowing terminology (if not the actual science) of Ilya Prigogine’s theories of complex systems, Sterling characterizes Posthumanism as a schema that organizes existence not in terms of species, race, or function but in terms of complexity.  Specifically, the text describes four levels of complexity and speculates on a fifth.  The first is the simplicity of the primordial, pre-causal, pre-continuum universe.  The second level of complexity is Space-time.  The third is Life and the fourth is Intelligence. 

The political agenda of those in the novel who espouse posthumanism is to engender leaps to ever higher levels of complexity, hence their advocacy for such large-scale projects as terraforming Mars (thereby “catalyzing” the Third Prigoginic Leap from inert matter to amoebic life).

------------------

While Schismatrix and the other stories collected in this book are far from literary masterpieces, they are nevertheless imaginative and engaging works that I highly recommend, particularly to the reader who may be interested in the limits of humanity and the constraints of ideology, which are often one in the same.

------------------

* from p. 214:

The history of the Schismatrix was one long racking chronicle of change. The population had reached nine billion. Within the Ring Council, power had slipped from the narcotized hands of the Zen Serotonists. After forty years of their reign, new Shaper ideologues embraced the aggressive schemes of visionary Galacticism.

The new creed had spread slowly. It was born in the interstellar embassies, where ambassadors broke human limits in their struggle to grasp alien ways of life. Now the Galacticist prophets stood ready to abandon humanity entirely, to achieve a Galactic consciousness where mere loyalty to species was obsolete.

Friday, May 14, 2010

Cyborg Aesthetics

sheep Writing is technology, and the reader is a cyborg.  Through (or with?) the text one establishes zones of contact (thought tendrils) between two systems (at least two, why couldn’t it be more?), one strange…alien…and initially outside, and the other familiar, adapting the familiar to fit the strange (which is also changed by the operation).

The cyborg reader is a decentered subject.  It does its thinking in different places.  In the brain but also out of the brain.  In the eyes, the hands, and the skin, but also in the ink, the paper, and the screen.  Cyborg thought has no absolute outside.  This makes an aesthetics built around the sovereign judgment of an autonomous cogito impossible.  The aesthetics of the cyborg are instead a function of estrangement and utility.  Its art is mutation and disruption; its sublime is ugliness; its harmony is efficiency.

It isn’t always useful to see the particular substance of objects or to be deliberate about every activity.  Sometimes it is better to see empty forms.  Sometimes it’s better to shuffle along like zombies.  But not always, and art snaps you out of your sleepwalk and renders difference visible. 

Tuesday, May 11, 2010

The Elephant-men of Avatar 2

Here were trunks, spines, tusks, fangs, claws, tails, paws.  Here was fur, and here was smooth hide.  Here was flesh flowing at will and seeking new shapes.  Here were dark chambers, lit only by flickering fungoid-glow, in which no firm distinction of species existed (Downward to the Earth 165).

Downward-to-the-EarthWord on the street is that James Cameron won’t make a sequel to the award-winning 3D spectacular, Avatar, unless “he feels strongly that the script is excellent enough.”  Sufficient excellence is a funny sort of concept, and I’m not exactly sure what it means, but he could do a lot worse than to adapt Robert Silverberg’s Downward to the Earth (1969). 

I had pretty serious reservations about Avatar before watching it.  I'd read that it was racist, that it staged the conquest of fantasy over sci-fi, that it worshipped a death-god (Douthat, you're awful, but sometimes hilariously so), and that like Titanic it will be unwatchable in 10 years

The consensus among friends of mine whose opinions I respected was that it was visually awesome.  Not worth thinking about, but worth watching.  Initially I resolved not to watch it at all.  Movies can be good and have awesome computer effects, I said to myself, so I’ll wait for them… 

But then I was kidnapped! by this team of insane scientists who were researching methods of coercion and torture.  Seriously!  It was frightening.  They took me to a secret underground laboratory and told me that they would electrocute one kitten for every hour that I resisted watching Avatar.  Innocent, defenseless kittens!  Now, I am a man of strong principles and iron will, but I am not a monster.  So reluctantly I agreed to watch it.  Tell me you wouldn’t have done the same.   This really happened.  I wouldn’t have watched it otherwise.  My time is far too valuable.  Honest.

Well, turns out it sucked.  It totally sucked.  I wasn’t offended by the politics or anything.  The nature-worship was sort of cheesy, but the idea of a sentient biosphere was cool, and I’m positive that Cameron meant well.  But it was still 10 lbs of CGI in a 5 lbs bag.

However, Cameron could totally redeem himself in my eyes if he took a serious, long look at Downward to the Earth as possible source material for the sequel. 

Why, you ask? 

Downward to the Earth, as it happens, is a novel about redemption.  In the far future, Earth has established a far-reaching colonial empire spanning inhabited alien worlds.  Holman’s World (or Belzagor, as the natives call it) is one such planet.  But liberal activists on Earth stir up enough anti-colonial sentiment to successfully lobby for the relinquishment of all colonized planets hosting sentient life back into the possession of their indigenous populations.  The plot of the novel follows Edmund Gundersen, a former sector administrator of Belzagor, who returns once more to his outpost eight years after Relinquishment to atone for his past sins.

Strangely, there are not one but two sentient races on Belzagor, the Nildoror and the Sulidoror.  The Nildoror are massive, elephantlike beings, herbivorous and passive, whom the earthlings exploited as beasts of burden.  The omnivorous Sulidoror, on the other hand, are large, furry bipeds, about one and a half times the size of a man.  Throughout the many years of colonial occupation, the Sulidoror mainly kept to themselves in the mysterious forests of the northern mist country, but Gunderson is surprised, on his return, to find the Sulidoror living alongside of the Nildoror, even in the tropics where he had been stationed.

The Nildoror have this thing, like a religious rite, called Rebirth, that Gunderson has heard only whispers about.  They pilgrimage to the mountain of Rebirth, deep inside the mist country, to undergo it, and Gunderson, racked with guilt, has become obsessed with the idea of participating himself.  But on the way to the mountain, Gunderson comes in contact with one of his former colonist friends, a “dark and chilling saint” named Kurtz (an explicit reference to Heart of Darkness) who has already attempted Rebirth and came out of it writhing in pain, his body a deformed mess of alien biology equipped only for suffering.  “River…death…lost…horror…river…cave…warm…lost…warm…smash…black…go…god...horror…born…lost…born…” he feverishly repeats (116). 

Will Gunderson continue on his pilgrimage or turn in horror from this fleshy manifestation of the deep, twisted darkness he fears he and his kind have imposed upon the planet?  You’ll get no more spoilers from me, but at its core, Downward to the Earth is about the cruelty of Western civilization, the arrogance of the human race, the possibility of redemption and the virtue of estrangement (and maybe also the therapeutic potential of psychedelic drugs).  These themes match well the message of Avatar, but with an important difference: the natives of Belzagor have no use for human saviors. 

Cameron really wouldn’t have to change much.  Swap out the Sulidoror for the Na’vi and maybe instead of elephant-like aliens, he could have some Pandoran equivalent of the blue whale play the role of the planet’s secondary sentient race.  

Friday, May 7, 2010

Thoughts on Lexx, Part 3

earthdestroyedI have finished up with all four seasons of Lexx now, and this post is going to contain some spoilers.

In (what has turned out to be) this short three-part series on Lexx, I have been attempting to think through my sense that by offering up a parody of Star Trek:TNG, Lexx inadvertently distills a humorous, posthumanist antidote to the humanist poison of that much more well-known series.  I wanted to write of Lexx what Sørina Higgins has written of Cary Wolfe’s What is Posthumanism? (2010) in her recent review of the book, “Posthumanism: A Christian Response”:

it seeks to problematize humanity’s unique existence; it calls into question universal ethics; it interrogates our assumptions about rationality; and it destabilized distinctions that are essential to religion, such as nature/culture, presence/absence, and human/nonhuman.

Now, I haven’t said anything about Lexx’s treatment of religion, of course, and there’s probably something to be said about it.  TNG, while secular, at least tended towards a multicultural tolerance of diverse faiths, I think, whereas Lexx was quite a bit more antagonistic, particularly in the first season, in which the primary villain was His Divine Shadow, the tyrant ruler (actually an insect-spirit in disguise as a anthropomorphic god) of the so-called “Light Universe” (there are two universes in Lexx until the one is destroyed) and in the third season in which the Lexx spends 12 episodes orbiting two planets that turn out to be forms of heaven and hell existing without apparent purpose.

But I’m less interested in what satirical barbs Lexx may or may not direct at religion than I am in the ways it makes the human body mutable, the individual divisible, the human spirit both complex and indistinct from its machine, animal, and alien environments.

However, like the crew of the Lexx, who might occasionally swap genders, re-grow limbs and other organs, or die and be reborn,  the series undergoes sometimes drastic transformations from one season to the next.  Unfortunately, not every evolutionary adaptation proves viable, and, regretfully (to me), it seems the writers opted in the end to contrive the triumphant return of the human.  Alas.   Each of those characteristics that I initially found so interesting…so “problematiz[ing],” to use Higgins’ phrase, “of humanity’s unique existence”  is ultimately undone in the final episode. 

The fighting spirit and contempt for the non-human that comes just so naturally to our species finally overwhelms Stanley’s hitherto un-

Kirk-like cowardice.  The undead Kai, whose catch phrase had once been some variant of “The Dead do not feel,” is restored to life so that he may lay down his life for his friends.  The profundity of longing professed by the robot head, 790, is belied by the coldness with which he calculates how to destroy the earth and kill all living humans.  Only Xev, in the end, comfortably in her lizard-skin outfit, still acknowledges her hybridity.  But one wonders, any more, whether her Cluster-Lizard DNA could still manage to unbalance her, as it once had led her to kill and eat a series of human mates, or had she learned finally to master it, to colonize her reptilian self, to make it subservient to her human control-center? 

I fear that, passing through the crucible of post-humanity, the crew of the Lexx emerge not reconfigured but purified, and I’m left feeling gratified but no stranger.

Tuesday, May 4, 2010

Thoughts on Lexx, Part 2

next_generation_crew04 lexxcrew-1024x768

In part 1, with some help from Elaine Graham, I argued that Star Trek:TNG mounts a defense of “human distinctiveness, premised upon clearly demarcated boundaries between humans and others” (Graham 148), that Lexx undermines.  I have also previously discussed the ways that robots and zombies often serve as a means to manufacture the characteristics we like to think of as uniquely human (by embodying the negatives of those characteristics).  In TNG being “human” means being rational (Picard), being compassionate (Troi), and having independent judgment (Riker)1…characteristics that representations of robots and zombies often lack. But consider the crew of the Lexx:

  • Stanley H. Tweedle, occasional Captain (by virtue of the fact that the “key” of the Lexx, an “energy being” capable of inhabiting living bodies, found him in the right place at the right time): a selfish, unattractive coward motivated most often by fear or lust; a kind of anti-Kirk who once refused to steer the Lexx out of a potentially dire situation because he was busy throwing a tantrum over his missing hat.
  • Zev/Xev Bellringer: raised in a box by holographic tutors on the planet B3K to be a perfect wife and run halfway through a machine designed to convert her into a love-slave (a cluster-lizard attack interrupted the process and got caught in the machine, the result being that her body was modified and her libido enhanced according to plan but also that she was able to escape the mental conditioning component of the love-slave program and her DNA became mixed with cluster-lizard DNA).
  • Kai: last of a race of stoic warriors; killed by the half-human/half-insect tyrant he was destined to destroy but then modified by the tyrant’s “bio-vizier” to run on “proto-blood” and made to function as a highly-skilled assassin for two-thousand years before shaking loose from his programming and joining the crew of the Lexx; the least desiring of the cast, Kai’s catch-phrase is that “The Dead do not…[want, love, dream, sleep, eat, etc.]”.
  • 790: the disembodied robot head who received the mental conditioning component of the love-slave program meant for Zev and so spends most of the series writing lewd love poems to Zev (and later to Kai) or else scheming how to get rid of the rest of the crew so that s/he can be alone with his/her beloved.

From these descriptions one can plainly see how the series seems to delight in subverting the familiar dichotomies between human and other presumed and reinforced by TNG.  Those clear lines that TNG draws between reason and instinct, learning and programming, organic and mechanic, operator and apparatus, etc., Lexx happily inverts or irremediably blurs.  In Lexx, zombies deliberate instead of hunger while robots jealously scheme instead of coldly calculate.

(to be continued)

1This list of characteristics is not meant to be exhaustive, merely exemplary.

Friday, April 30, 2010

Permutations of the Human: Thoughts on Lexx, Part 1

Thanks to the wonders of the new internet, I’ve recently been working my way through a science-fiction television series that aired back when Geocities represented a predominant paradigm for thinking about web content and community, a fact that is aesthetically confirmed by the late 90’s amateur web-design of the few, untended, zombie fansites still up (though not really running).

The 61 episodes of Lexx, recently made available through Hulu,  originally aired in Canada from April 1997 to April 2002.  Though the series is first and foremost a silly kind of scifi comedy about a misfit starship crew that inadvertently destroys everything it comes in contact with, I find it most notable for the way it provides an articulate contrast to the rational humanism of Star Trek: the Next Generation (1987-1994).

enterprise.jpg Lexx

While I was never a huge fan of Star Trek: The Next Generation (TNG), there was a period a few years ago when TBS aired something like a three-hour block of the series every weekday afternoon.  I should probably be ashamed to say it, but I caught quite a few episodes, and I’m not ashamed to say that part of the reason for this was that I enjoyed them immensely.  But the following strikes me as incontestably true: Captain Picard, with his elegant diction and love of Shakespeare and Reason, symbolized the sovereign intellect, spontaneous and free (and White and male), that was the ideal of the Enlightenment humanists…the ideal of humanity to which Data aspired, often laughably but always hopelessly. 

In this context, Elaine Graham, in Representations of the Post/Human (2002), persuasively argues that: 

The Federation’s anxieties about the Borg therefore rest in the cyborg body as anathema to the humanist self because it is compromised, hybrid, profane – monstrous….  The fundamental telos of the series is to protect the integrity of human distinctiveness, premised upon clearly demarcated boundaries between humans and others. (147-8, my emphasis)

Human skin, rather than space, is in fact the unacknowledged “final frontier” of TNG, and though the crew of the Enterprise, in the name of bold humanity, invades and often transforms the strange worlds of space, the series ultimately refuses the alien (whether organic or machine…another distinction the series rigorously defends) such freedom of movement or such mutational power. 

But Lexx is scifi pastiche – a mutant to the core – and suitably disrespects almost every formulation of “human distinctiveness.” 

(to be continued)

Wednesday, April 28, 2010

Quote for the Week

A real post will follow shortly.  I promise.
If one day, with one and the same concept, these two incompatible concepts, the event and the machine, were to be thought together, you can bet that not only…will one have produced a new logic, an unheard-of conceptual form.  In truth against the background and horizon of our present possibilities, this new figure would resemble a monster.
Jacques Derrida, Without Alibi 77 (qtd. in Cary Wolfe, Posthumanism 9-10)

Monday, April 5, 2010

Quote for the Week

Truth as Circe: Error has turned animals into men; might truth be capable of turning man into an animal again?
-Nietzsche, Human, All Too Human

Saturday, January 9, 2010

The Zombie as Elegy: a review of "Dead Set"


Zombies have been eating at my brain recently.  It all started about a year ago, when I was motivated by my abiding interest in robots to purchase and read Chris Ryall's graphic novel, Zombies vs Robots (fantastic artwork by Ashley Wood...otherwise I don't recommend it).  I began thinking about how robots and zombies operate similarly but differently as Not-Humans.  Both robots and zombies are a means of manufacturing the characteristics we like to identify as uniquely human.  We like to imagine ourselves free-willed, open-minded and compassionate so we project the opposites of those qualities--mindless instinct, prejudice, and cruelty or absence of emotion (qualities of which even humans, especially humans, are capable)--into imagined non-human others.  This sort of formulation won't be new to anyone familiar with the emerging discourses of posthumanism, particular the Derrida-inspired work of Neil Badmington.

Anyway, while I've never considered myself much a fan of the horror genre, Zombies vs Robots took a little bite out of me and now it's infected.  I'm most of the way through a privately-screened Romero retrospective, and additionally I've been consuming loads of other zombie-related media from the past several years.

A few days ago I watched, late into the night, Charlie Brooker's Dead Set, a roughly three-hour mini-series that aired on E4 in the UK in October 2008.  Like most zombie flicks, the plot is dead simple: the production crew of the reality tv series Big Brother is preparing for a live eviction night.  Rambunctious crowds gather outside the BB house/studio in ravenous anticipation of the vote's result.  News reports of ongoing political protests threaten to bump the show from its usual timeslot, but unbeknownst to all the real trouble starts when a driver who is chauffering one house-mate's mother to the studio pulls off the rode to inspect what looks like a car crash and gets zombie-attacked.  To make the story short, the infection makes its way to the studio and converts the crowd.  Nowhere is safe...except inside the Big Brother house, which is fortunately so cut off from the carnage that when Kelly, a lowly member of the production team, enters the house covered in blood and brandishing large shears, the housemates mistake her at first for Big Brother's latest prank before a bitey encounter with one of the zombies gets their minds all right.

The act of taking refuge from zombies in the Big Brother house pretty much exhausts the novelty of the series.  What follows proceeds predictably.  A run for medical supplies.  A reunion between Kelly and her boyfriend, Riq, who's had his own tragic adventure getting to the studio with the help of a lonely, survival-oriented woman.  Ultimately, those taking refuge in the house turn on each other, acting out a parody of the way the real casts of Big Brother act out a parody of real life, and one by one they fall, ostensibly to the zombies, but really to stupidity, selfishness, jealousy, and cowardice.


Romero's influence is present throughout Dead Set, and this is most explicitly announced when Joplin, the cowardly lionizer, explains to Marky why the zombies have begun to amass outside the studio gates: "some primitive instinct....  This was like a temple for them."  Joplin is echoing a line originally spoken by Stephen in Dawn of the Dead (1978) when Francine asks him why the zombies are drawn to the mall:
Some kind of instinct. Memory of what they used to do. This was an important place in their lives.
Romero doesn't skimp on the thrills and gore, but satire and tragedy are the twin spirits that (re?)animate his films, and I think it's fair to say that, most broadly speaking, what he satirizes is human behaviors conditioned to be automatic...knee-jerk actions committed without first thinking through consequences.  Conversely, Romero regards as a virtue (though not, significantly, as a remedy to habit) the cognitive effort of careful planning.  In other words, the classical analogue to Romero's zombie hordes would be Euripides' Bacchantes.  So drunk they're dead-drunk.

As in Romero's Dawn of the Dead, the recipient of Brooker's satirical barbs in Dead Set is the middle-class.  In Dawn of the Dead Romero focuses on their consumer habits, the more meta-fictional Dead Set is organized around the bourgeois cult of television (confession: I never miss Big Brother in the US, but in my half-hearted defense, the differences between the two shows make the US version much more of  a strategy game and much less of a schadenfruede party...I could say much more but maybe I'll save that for a post in the summer when the show returns).

But there is one detail of Dead Set that, according to one zombie purist, violates the spirit of Romero's undead: Brooker's zombies don't shuffle along, they run.  In a tongue-in-cheek review in The Guardian, Simon Pegg, who wrote and starred in the highly-recommended horror-comedy Shaun of the Dead (2004), criticizes the phenomenon of running zombies, a bastard-innovation that he traces to 2002's 28 Days Later, a film that in his view is not, properly-speaking, a zombie movie because its monsters are merely diseased and not re-animated corpses.  Speed, according to Pegg, violates the essence of the zombie:
As monsters from the id, zombies win out over vampires and werewolves when it comes to the title of Most Potent Metaphorical Monster. Where their pointy-toothed cousins are all about sex and bestial savagery, the zombie trumps all by personifying our deepest fear: death. Zombies are our destiny writ large. Slow and steady in their approach, weak, clumsy, often absurd, the zombie relentlessly closes in, unstoppable, intractable.  

Although in Brooker's defense I'll note the inability of Brooker's zombies to turn doorknobs or climb low fences, Pegg's criticism is insightful and informed, and (if I may return to my initial comparison of zombies with robots) I think he identifies in this passage one of the most significant differences between these two types of non-human others.  Both robots and zombies occupy a sort of middle category between life and dead or between being and non-being, but whereas robots negatively embody for us the humanity we like to imagine we've been given, zombies negatively embody the humanity we can lose.  One is busy being born; they other's busy dying.